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Thread Statistics | Show CCP posts - 20 post(s) |

Omnathious Deninard
Novis Initiis
1777
|
Posted - 2013.11.08 12:24:00 -
[1] - Quote
This is an interesting and bold move I am curious as to how things will turn out. |

Omnathious Deninard
Novis Initiis
1777
|
Posted - 2013.11.08 12:28:00 -
[2] - Quote
Could you have a look at dual turrets now? It would be nice if they acted more like 2x of there smaller counterparts including the tracking and signature resolution, but use 2x of the smaller sized charge. |

Omnathious Deninard
Novis Initiis
1780
|
Posted - 2013.11.08 16:32:00 -
[3] - Quote
With a 40 second reload the situation that will happen is: Do lots of damage and hope you kill the target, no then they completely rep them selves while you reload your missiles then you fire off them all again and hope you kill them.
The reload time needs to go down to 20 seconds. |

Omnathious Deninard
Novis Initiis
1782
|
Posted - 2013.11.08 18:12:00 -
[4] - Quote
Malcanis wrote:Zvaarian the Red wrote:CCP Rise wrote:Quote:Summary: Burst DPS increases by 53.8%, prolonged DPS decreases by about 9.9%. Overall this is good discussion. Obviously there's a pretty wide range of reactions and I think that's probably a good sign. Please keep raising concerns if you have them so we spot as many potential problems as possible. I don't understand how 80-90% of people telling you this is a bad idea comes across as "a wide range of reactions". Very few people here like this idea. Very few of those people seem to understand that 2+0 has the same sum as 1+1 But 1+1=3, for large values of 1. |

Omnathious Deninard
Novis Initiis
1782
|
Posted - 2013.11.08 18:32:00 -
[5] - Quote
The concept is really cool, but the practical usage of it will be extremely limited with a 40s reload timer. Best ship I could think of to abuse this is a colaky tengu. |

Omnathious Deninard
Novis Initiis
1796
|
Posted - 2013.11.11 10:46:00 -
[6] - Quote
Luscius Uta wrote: Therefore I would set the reload time for all missile launchers to 20 seconds but increase their capacity by 25-50%. This wouldn't reduce the effective DPS much, but it would increase the importance of having the proper ammo loaded in PvP.
As soon as Projectile weapons lose the ability to switch damage types, then ok. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
1798
|
Posted - 2013.11.11 13:31:00 -
[7] - Quote
Volstruis wrote:Super interesting point (with special thanks to Wolf Crendraven for pointing this out)
If you split them into 2 groups, and fire one until complete, then fire the others til complete, it basically works out exactly the same as it is now. Using CCP Rise's numbers and modules in the given example. A current caracal will do 266 DPS with light fury missiles. New will do 204.5DPS when split into 2 groups. I dorn consider a 60 DPS difference "the same as it is now" Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
1800
|
Posted - 2013.11.12 00:10:00 -
[8] - Quote
Kagura Nikon wrote:Chessur wrote:Kagura Nikon wrote:Chessur wrote:
Pretty much this:
Destroyers are slower than T1 cruisers Destroyers have less projection than T1 cruisers Destroyers do less DPS than T1 cruisers Destroyers have less EHP / tank than T1 cruisers
Why would you ever fly them? Their speed to sig ratio is just so bad- they get blapped by pretty much everything.
Just fit them correclty..... check this video for example.. after 1:35 Notice that we had 1 stilleto 1 maulus and rest only destroyers.. against cruisers BC and frigates. I don't see your video link :( As a crazy guss- are you using 10MN AB Destroyers, with links / snakes? Then they can actually sig tank something. Sorry: http://www.youtube.com/watch?v=g4VSukE8lZsYup that is basically what we do. Just poiting that some ships can be effective even when peopel do not beleive in them. But these new rapid laucnhers are so bad that not even us beleive we can do anythign with them You could, your video would just be 100~120 seconds long. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
1801
|
Posted - 2013.11.12 12:37:00 -
[9] - Quote
CCP Rise wrote:I've been discussing the response to this change almost constantly since the thread was posted, both with the CSM and with my fellow designers. I'll cut to the chase and say that the conclusion is to go ahead with the change, with the understanding that it needs to be carefully looked at following release.
If this is the case, then why did you ask for feed back at all?
This is twice that a proposed idea has been more or less hated by a large portion of the player base and it was still pushed through. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
1802
|
Posted - 2013.11.12 13:30:00 -
[10] - Quote
Alvatore DiMarco wrote:
The Marauders threadnought resulted in two or three changes to the initial proposal.
The feedback threads for all the various ship rebalances have for the most part yielded changes where they were needed.
CCP Rise's other feedback thread - the SoE ships - only yielded change after he talked to people at EVE Vegas; changes which he was very clear would not be modified further.
The feedback thread for loot scattering that's part of hacking and archaeology didn't yield an awful lot of change but I believe they said they'd keep an eye on it - and sure enough I can link you a CCP Dev saying that they're looking at removing it.
So far it's mostly just Rise who appears to give no fucks about what we say. It's just my opinion but I think he's somewhat bitter over having to do two versions of almost everything he's tried to rebalance since becoming a CCP.
The marauder thread, we were given plenty of time to discuss the changes then it hit Sisi where we were able to field test the changes and provide further feed back.
With the hacking changes, along with the loot spew, we were given plenty of time and were able to provide feedback as the changes was being implemented. The only thing they did not listen to us about was just removing the loot spew (at least then anyway).
With the SOE thread we have had, 2 weeks maybe(?), to test out the ships, and they did not live up to there exploration hype. Feedback was strong on both sides but like you said was ignored for outside opinions.
This on the other hand, if a find load of BS (and I don't mean battleship) it was posted just over a week before the launch there is most likely going to be no time for testing it on Sisi, and despite extremely strong feedback will still be pushed through.
If nothing else CCP Rise push this steaming pile of crap feature back to 1.1 so we have some time to test it out. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
1806
|
Posted - 2013.11.12 19:35:00 -
[11] - Quote
CCP Rise wrote:I also assure you that I am not ignoring negative feedback. There are absolutely a lot of people giving that in this thread. In the past when I've gotten negative feedback which is backed with well articulated arguments I don't hesitate to make changes (see industrial rebalance, electronic attack frig rebalance, battleship rebalance), but in this thread the majority of complaint is very disorganized and unhelpful, that's why I'm instead going with the positive feedback coming from the CSM, from our testing and from some posters here.
Just to let you know -1 + -1 =/= +1 Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
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